Environment Artist

Environment Artist

Permanent | | £50,000 - £60,000 Per Year | Job No: 1895

3D Environment Artist – Unreal Engine
 
Location: Hybrid (3 days per week on-site in Central London)
Salary: Up to £60,000 per annum
Type: Full-time, Permanent
 
We are working with a London-based production studio looking to hire an experienced 3D Environment Artist with a strong track record in real-time scene assembly and environment work in Unreal Engine. The ideal candidate will come from a Games, VFX or Virtual Production background and have a keen eye for composition, performance-aware scene building, and real-time visuals.
 
This is a hands-on role focused on building, dressing, and refining environments that look great and run efficiently. A working knowledge of Blueprints and technical workflows is a strong advantage but not a core requirement.
 
Key Responsibilities

  • Building and dressing real-time environments in Unreal Engine using modular assets and kits.
  • Collaborating with the art and tech teams to ensure scenes meet both creative and performance goals.
  • Working with lighting, materials, and post-process volumes to shape the final look.
  • Managing clean scene organisation, asset naming, and performance-friendly structuring.
  • Supporting minor technical implementation (e.g. triggers, animations) via Blueprints when needed.

 
What We’re Looking For

  • Professional experience as a 3D or Environment Artist in Games, VFX, or Virtual Production.
  • Solid working knowledge of Unreal Engine — particularly scene assembly and optimisation.
  • Strong understanding of real-time lighting, asset efficiency, and visual polish.
  • Experience using tools such as Maya/Max/Blender and Substance Painter or Designer.
  • A proactive, problem-solving mindset and ability to contribute across creative and technical workflows.

 
Bonus Skills

  • Blueprint experience for environmental logic or basic interactivity.
  • Familiarity with real-time workflows in broadcast, live events, or VP.
  • Understanding of shader blending, landscape tools, and lighting pipelines.

 
Role Details

  • Salary: Up to £60,000 depending on experience
  • Location: Central London studio, with a hybrid setup (3 days per week on-site)
  • Reporting to: Head of Technology
  • Team: Collaborative, cross-discipline production and creative team

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